React Hooks
Import from os-detect/react. Requires React 17+.
import { useOS, useIsWindows11, useFormFactor, useRuntime, usePrimaryInput } from 'os-detect/react'Current OS
useOS()
OS
Returns the current OS string synchronously, computed once via useState(() => getOS()) and stable across re-renders.
function Banner() {
const os = useOS() // 'windows' | 'macos' | 'ios' | ...
return <p>Running on {os}</p>
}Windows 11 Detection
useIsWindows11()
boolean | null
Starts the async detectIsWindows11() check inside useEffect and updates state when it resolves; the value is null while detection is in progress.
function WindowsBadge() {
const isWin11 = useIsWindows11() // null → true | false
if (isWin11 === null) return <Spinner />
return <p>{isWin11 ? 'Windows 11' : 'Windows 10 or older'}</p>
}Form Factor
useFormFactor()
FormFactor
Computed once via useState(() => getFormFactor()) and stable across re-renders.
function Layout() {
const formFactor = useFormFactor() // 'phone' | 'tablet' | 'desktop' | 'tv' | 'unknown'
return formFactor === 'phone' ? <MobileNav /> : <DesktopNav />
}Runtime Context
useRuntime()
Runtime
Computed once via useState(() => getRuntime()) and stable across re-renders.
function DebugPanel() {
const runtime = useRuntime() // 'node' | 'browser' | 'webworker' | 'unknown'
return <p>Running in: {runtime}</p>
}Primary Input
usePrimaryInput()
PrimaryInput
'unknown' until the first useEffect run, then updates live. Unlike useOS()/useFormFactor()/useRuntime(), this one is genuinely reactive: it listens for matchMedia('(pointer: …)') change events inside useEffect and re-renders if a hybrid device's keyboard/mouse gets attached or detached mid-session.
function TapTargets() {
const input = usePrimaryInput() // 'mouse' | 'touch' | 'unknown'
return input === 'touch' ? <BigButtons /> : <CompactButtons />
}SSR (Next.js)
useOS() computes its value once via useState(() => getOS()), which runs during render on the server too — in SSR, that means the server's OS gets baked into the initial HTML, which can differ from the client's, and can cause a hydration mismatch when the two disagree. useFormFactor() and useRuntime() follow the exact same pattern and carry the same risk. If OS-dependent content must exactly match on the client, defer it to useEffect instead:
import { useEffect, useState } from 'react'
import { getOS } from 'os-detect'
import type { OS } from 'os-detect'
function OSBanner() {
const [os, setOS] = useState<OS | null>(null)
useEffect(() => {
setOS(getOS())
}, [])
if (!os) return null
return <p>OS: {os}</p>
}useIsWindows11() already follows this pattern internally (it resolves inside useEffect), so it never needs this workaround — and neither does usePrimaryInput(), for the same reason: it starts at 'unknown' and only calls getPrimaryInput() for the first time inside useEffect.